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Share another experience before you go. Rakhsh bites the serpent, while Rostam decapitates it. This is the third trial of Rostam's Seven Labors.
Rostam is also credited with the slaughter of other dragons in the Shahnameh and in other Iranian oral traditions, notably in the myth of Babr-e-Bayan.
In this tale, Rostam is still an adolescent and kills a dragon in the "Orient" either India or China depending on the source by forcing it to swallow either ox hides filled with quicklime and stones or poisoned blades.
In some variants of the story, Rostam then remains unconscious for two days and nights, but is guarded by his steed Rakhsh.
On reviving, he washes himself in a spring. In the Mandean tradition of the story, Rostam hides in a box, is swallowed by the dragon and kills it from inside its belly.
The king of China then gives Rostam his daughter in marriage as a reward. The story of a hero slaying a giant serpent occurs in nearly every Indo-European mythology.
The Roman poet Virgil in his poem Culex , lines —  , describing a shepherd having a fight with a big constricting snake , calls it " serpens " and also " draco ", showing that in his time the two words were probably interchangeable.
Hesiod also mentions that the hero Heracles slew the Lernaean Hydra , a multiple-headed serpent which dwelt in the swamps of Lerna. In the founding myth of Thebes , Cadmus , a Phoenician prince, was instructed by Apollo to follow a heifer and found a city wherever it laid down.
In the fifth century BC, the Greek historian Herodotus reported in Book IV of his Histories that western Libya was inhabited by monstrous serpents  and, in Book III, he states that Arabia was home to many small, winged serpents,   which came in a variety of colors and enjoyed the trees that produced frankincense.
In the New Testament , Revelation , written by John of Patmos , describes a vision of a Great Red Dragon with seven heads, ten horns, seven crowns, and a massive tail,  an image which is clearly inspired by the vision of the four beasts from the sea in the Book of Daniel  and the Leviathan described in various Old Testament passages.
Michael and his angels fought against Dragon. Dragon and his angels fought back, but they were defeated, and there was no longer any place for them in Heaven.
Dragon the Great was thrown down, that ancient serpent who is called Devil and Satan, the one deceiving the whole inhabited World — he was thrown down to earth and his angels were thrown down with him.
The Loeb Classical Library translation by F. Conybeare mentions III,7 that "In most respects the tusks resemble the largest swine's, but they are slighter in build and twisted, and have a point as unabraded as sharks' teeth.
Towards the end of the Old English epic poem Beowulf , a slave steals a cup from the hoard of a sleeping dragon ,  causing the dragon to wake up and go on a rampage of destruction across the countryside.
In the Old Norse Völsunga saga , the hero Sigurd catches the dragon Fafnir by digging a pit between the cave where he lives and the spring where he drinks his water  and kills him by stabbing him in the underside.
The modern, western image of a dragon developed in western Europe during the Middle Ages through the combination of the snakelike dragons of classical Graeco-Roman literature, references to Near Eastern European dragons preserved in the Bible, and western European folk traditions.
The oldest recognizable image of a fully modern, western dragon appears in a hand-painted illustration from the medieval manuscript MS Harley , which was produced in around AD.
The legend of Saint George and the Dragon may be referenced as early as the sixth century AD,   but the earliest artistic representations of it come from the eleventh century  and the first full account of it comes from an eleventh-century Georgian text.
Gargoyles are carved stone figures sometimes resembling dragons that originally served as waterspouts on buildings.
Dragons are prominent in medieval heraldry. In Albanian mythology and folklore , stihi , ljubi , bolla, bollar, errshaja and kulshedra are mythological figures described as serpentine dragons.
It is believed that bolla , a water and chthonic demonic serpent, undergoes metamorphosis passing through four distinct phases if it lives many years without being seen by a human.
The bollar and errshaja are the intermediate stages, while the kulshedra is the ultimate phase, described as a huge multi-headed fire-spitting female serpent which causes drought, storms, flooding, earthquakes and other natural disasters against mankind.
She is usually fought and defeated by a drangue , a semi-human winged divine hero and protector of humans. Heavy thunderstorms are thought to be the result of their battles.
In Slavic mythology , the words "zmey" , "zmiy" or "zmaj" are used to describe dragons. These words are masculine forms of the Slavic word for "snake", which are normally feminine like Russian zmeya.
In Romania , there is a similar figure, derived from the Slavic dragon and named zmeu. Although quite similar to other European dragons , Slavic dragons have their peculiarities.
In Russian and Ukrainian folklore , Zmey Gorynych is a dragon with three heads, each one bearing twin goatlike horns. Dragons and dragon motifs are featured in many works of modern literature, particularly within the fantasy genre.
One of the most iconic modern dragons is Smaug from J. Tolkien 's classic novel The Hobbit. Sandra Martina Schwab writes, "With a few exceptions, including McCaffrey's Pern novels and the film Reign of Fire , dragons seem to fit more into the medievalized setting of fantasy literature than into the more technological world of science fiction.
Indeed, they have been called the emblem of fantasy. The hero's fight against the dragon emphasizes and celebrates his masculinity, whereas revisionist fantasies of dragons and dragon-slaying often undermine traditional gender roles.
In children's literature the friendly dragon becomes a powerful ally in battling the child's fears. After recent discoveries in palaeontology , fictional dragons are sometimes represented with no front legs, but when on the ground walking on their back feet and the wrists of their wings, like pterosaurs did: for example see in Game of Thrones and Smaug, as in the movie.
John Tenniel 's illustration of the Jabberwock for Lewis Carroll 's Through the Looking-Glass , showing the dragon as a myopic professor . From Wikipedia, the free encyclopedia.
This article is about the legendary creature. For other uses, see Dragon disambiguation. Not to be confused with Draconian disambiguation.
Large, serpentine legendary creature that appears in the folklore of many cultures around the world. It has been suggested that this section be split into a new article titled East Asian dragon.
Discuss May See also: Vietnamese dragon. Main article: Chinese dragon. Main article: Korean dragon. Main article: Japanese dragon. Main article: Dragons in Greek mythology.
Main articles: Sea serpent and Lindworm. Main articles: Slavic dragon and Kulshedra. See also: List of dragons in fiction.
Mythology portal Balaur Bat heraldry Behemoth Dinosaur Dragonology Feilong mythology Guivre Ichneumon medieval zoology Mokele-mbembe Partridge Creek monster Snallygaster The Last Dragon , fictional documentary List of dragons in literature List of dragons in mythology and folklore List of dragons in popular culture.
Archived from the original on 4 October Retrieved 2 September People's Daily. Archived from the original on 2 September Arnold , , p.
JSTOR , www. Accessed 6 June The Buddhism of Tibet Or Lamaism. Retrieved 5 June Traveler rating.
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Date of visit: March Angela J. Reviewed March 14, Date of visit: February In children's literature the friendly dragon becomes a powerful ally in battling the child's fears.
After recent discoveries in palaeontology , fictional dragons are sometimes represented with no front legs, but when on the ground walking on their back feet and the wrists of their wings, like pterosaurs did: for example see in Game of Thrones and Smaug, as in the movie.
John Tenniel 's illustration of the Jabberwock for Lewis Carroll 's Through the Looking-Glass , showing the dragon as a myopic professor .
From Wikipedia, the free encyclopedia. This article is about the legendary creature. For other uses, see Dragon disambiguation. Not to be confused with Draconian disambiguation.
Large, serpentine legendary creature that appears in the folklore of many cultures around the world. It has been suggested that this section be split into a new article titled East Asian dragon.
Discuss May See also: Vietnamese dragon. Main article: Chinese dragon. Main article: Korean dragon.
Main article: Japanese dragon. Main article: Dragons in Greek mythology. Main articles: Sea serpent and Lindworm.
Main articles: Slavic dragon and Kulshedra. See also: List of dragons in fiction. Mythology portal Balaur Bat heraldry Behemoth Dinosaur Dragonology Feilong mythology Guivre Ichneumon medieval zoology Mokele-mbembe Partridge Creek monster Snallygaster The Last Dragon , fictional documentary List of dragons in literature List of dragons in mythology and folklore List of dragons in popular culture.
Archived from the original on 4 October Retrieved 2 September People's Daily. Archived from the original on 2 September Arnold , , p.
JSTOR , www. Accessed 6 June The Buddhism of Tibet Or Lamaism. Retrieved 5 June Scaled for Success: The Internationalisation of the Mermaid.
Indiana University Press. Sungshin Women's University Press. Min sokwon. Mythical Monsters". Towards the Summit of Reality.
Oxford, UK: George Ronald. Mystical dimensions of Islam. Archived from the original on 15 December Retrieved 29 December British Library. Archived from the original on 27 May Retrieved 5 May British Museum.
Archived from the original on 1 May Encyclopedia Iranica. Archived from the original on 11 May Archived from the original on 5 May Archived from the original on 18 August Retrieved 30 December Drager, mellom myte og virkelighet Dragons: between myth and reality in Norwegian 1st ed.
Archived from the original on 3 April Retrieved 1 April In Gary Westfahl ed. Westport, CT: Greenwood Press. Anthony, David W. Chinese Dragons.
Oxford University Press, Berman, Ruth East Lansing, Michigan: Mythopoeic Society. Children's Literature in Education. Animal Land: the Creatures of Children's Fiction.
New York: William Morrow. Charlesworth, James H. Archived from the original on 17 June Retrieved 12 February Chinese Dragon Robes.
Giammanco Frongia, Rosanna M. Angels and Demons in Art. Los Angeles: J. Paul Getty Museum. Grasshoff, Gerd , Toomer, Gerald ed.
In 3 and 3. After a millennium or two, a dragon reaches his maximum development. In the Draconomicon , there is also an article about Advanced Dragons, dragons that have reached their oldest age category but can still advance "virtual age categories", and become larger and stronger.
Metallic dragons are often able to shapechange into small animals or human forms, and use this ability to secretly help or watch over humans.
Dragons also have some innate powers over the element they are linked to. For example, a red dragon fire will have some control over fires.
Like all other draconic powers, they gain more as they grow older. Lesser dragons, for example wyverns , halfdragons or dragonwrought kobolds may lack innate magical abilities, while still counting as dragons for purpose of all other effects.
Each type of dragon has a different breath weapon. The chromatic dragons evil have one breath weapon and the metallic dragons good have two. Other dragons and semi-dragons frequently have breath weapons.
One example is the dragon turtle's cone of steam breath weapon. True dragons are born with a natural flair for magic, but they need to practise and hone their skills and come of age before they are able to use it to any meaningful effect.
Dragons are inherently magical beings, and are cold blooded reptiles. They have no biological relationship to mammals. The number of eggs laid each time depends on the race of the dragon, but is usually low between one and ten.
Dragons can also cross-breed with virtually any other creature, creating a half-dragon. The most commonly heard of are in the humanoid races, particularly with human and elves.
Any combination is possible, however, even with devils or angels. As far as senses, which vary slightly depending on species, they are superior in most ways to other creatures; like any predator, they have exceptionally acute senses, which only increase with age.
Like avian creatures, they have excellent depth perception and comparingly good peripheral vision, able to see twice as well as a human in daylight; unlike avians, they have great night vision, and are able to see even when conditions have no light to offer, although in such conditions they cannot discern between colors.
In some editions, [ vague ] dragons can also pick up scents very well, utilizing both their sensitive nose and often forked tongue, much like a snake.
In the 3. Also, a dragon's hearing is roughly on par with human hearing, although a dragon's mind can filter what noise it hears. They are capable of "blindsense", the sense in which eyes, ears, and other senses are used to detect invisible persons or objects.
Dragon taste is also refined, although they do not respond well to sweet flavors, and most dragons do not discuss the matter as to why. Of all its senses, a dragon's sense of touch is the only one to decrease throughout age, thanks mostly to the development of thick, hard scales.
A dragon's personality varies by individual, but dragons of the same subrace tend to have similar mindsets.
In the Forgotten Realms, a good-aligned red dragon is involved against his will in the Fall of the elven city of Myth Drannor.
All dragons share a common desire to collect treasure, be it precious, beautiful, magical or just shiny—indeed, the treasure in question needn't always be gold, and may sometimes be aesthetic in nature, ranging from popular artwork or sculptures or even rare books and tomes that might otherwise have an overwhelming monetary value.
For evil-aligned dragons, this generally directs a greedy attitude to achieve such wealth by whatever means suit them.
For good dragons this lust for treasure is tempered, although they are certainly not averse to earning such wealth, and still appreciate gifts while being insulted if offered an obvious bribe.
Being stronger, faster, generally smarter, and possessing longer life than humans and most other races, dragons tend to consider themselves superior creatures.
For good-aligned dragons, this may only mean they often consider humanoid races as children, trying to take care of them and educate them; for evil-aligned dragons, they consider humanoids as mere animals, or as toys to play with; at best, they are minions and slaves.
The longevity of dragons is evident in their often lackadaisical attitudes. Good-aligned dragons, while concerned with defeating evil, are able to see a much broader scope of the world, and although certain crises arise that may seem extremely important to good-aligned humans, their dragon counterparts are able to see the event as an unimportant hiccup that will pass in mere centuries; even those that adventure with others tend show a sense of incredible patience, even in situations where all others feel they've not a second to lose.
Similarly, evil-aligned dragons that are crossed by belligerent adventurers may plot for dozens of generations before exacting revenge on the trespasser's line—it is not uncommon for those descended from the mentioned adventurer to find themselves the target of a dragon based simply on their lineage.
In many settings, the god - king of the metallic dragons is Bahamut , the Platinum Dragon, and the goddess and queen of the chromatic dragons is Tiamat , the Five-Headed Dragon.
She is based on the Tiamat from Babylonian mythology , who was considered the evil mother of dragons, though the appearances of the fictional deity differs greatly from its model.
The progenitor and supreme deity of all dragons in the game is known as Io. Other deities often included in the draconic pantheon of gods include Aasterinian , Chronepsis , and Faluzure.
Other draconic gods may be present in different campaign settings. Dragons are divided up into good and evil groups, known as the Metallic Dragons and the Chromatic Dragons, respectively.
Paladine leads the Metallic Dragons and Takhisis the Chromatic. The Metallic Dragons rarely became involved in the world other than to oppose the actions of Chromatic Dragons, who often joined into war as their goddess Takhisis instructed.
However, in the "Fifth Age", massive Chromatic Dragons who were not native to Krynn emerged and took over many of the humanoid-controlled nations of Krynn, as well as slaying many of the native dragons.
They are known as Dragon Overlords. There was one from each race of Chromatic Dragons; red, green, black, white, and blue.
Dragon-like drake races exist, one for each classical element , but for most people the word dragon refers to the Dragon of Tyr, who is a very powerful sorcerer-king the tyrannic leaders of Athasian cities, who are both masters of magic and psi abilities who transformed himself into a dragon-like creature using very powerful and painful magic.
Several other sorcerer kings had been rumored to be dragons, but all others were only in a process of being transformed into a dragon type being, unique to the Athas world, which took several long stages to complete, but became greatly powerful if achieved.
In the Forgotten Realms campaign setting , dragons are very close to the ones in Dragonlance. A sect of cultists called the Cult of the Dragon believes that dragons, particularly undead ones, will rule the world, and are trying to persuade evil dragons to become dracoliches -- undead lich -like dragons, which are partially bound to the cult by the rituals which grant them their undead status.
A series called Wyrms of the North ran in Dragon magazine issues through and was later updated to third edition rules on Wizards of the Coast's website see external links.
Steel dragons , originally known as Greyhawk dragons, are those originating in the World of Greyhawk campaign setting , later appearing in other settings like the Forgotten Realms.
They have hair-like spines around their heads, cat-like bodies with vaguely human-like faces, and scales resembling steel armor.
Few people know when they are interacting with a Steel Dragon, but they always have a feature which betrays them by resembling their natural complexion.
Within the Greyhawk setting, such dragons are known to have made journeys into other material planes where they have come to be called steel dragons.
The Council of Wyrms campaign setting is the only one that allows for dragon player characters in its base rules. It has detailed rules for creating and playing dragon PCs and NPCs, including various draconic character classes.
In the Eberron campaign setting , three dragon gods have created the world: Siberys, Eberron and Khyber.
Siberys and Eberron waged war against Khyber and imprisoned it within the depths of the earth. In the end, all three dragons merged with the land: Siberys becoming the sky, Eberron the continents and Khyber the underground world.
Dragons are apart from civilization, which is mostly concentrated on the continent of Khorvaire. They live on the continent of Argonnessen, a rather unknown place, since dragons are very territorial, it makes exploration often hazardous.
The dragons used to rule over Eberron many centuries ago, but at the end of the Dragon-Fiend war, against the demons and devils of Khyber, they departed from Khorvaire to go to Argonnessen.
Dragons are immersed in the Draconic Prophecy, a legend which all bits of information are scattered throughout the world and that the outcome is unknown.
They see every event as an important event in the Prophecy, and they even form an organization called the Chamber, where they send their brethren in search of clues.
They can be of any alignment, like any creature in Eberron, so a good red dragon usually evil is as common as an evil gold dragon usually good.
This rule might throw some players off-balance. Dragons also consider themselves superior, treating all other races as inferior.
Furthermore, any half-dragon spotted by these dragons is vowed to be hunted, as they treat these half-breeds as a disgrace to their image.
The Birthright campaign setting had its own version of a Dragon, named Cerilian Dragon, Cerilia being the main continent in the setting.
They resemble more the eastern-type dragons being long and serpentine with leathery wings. Their backs are protected by iron-hard scales, their bellies by layers of thick, leathery skin.
Their color ranges from reddish rust-brown to iron gray, with their bellies usually of a paler tone than their scales.
Cerilian dragons are among the most ancient inhabitants of the continent, predating even elves and dwarves. Perhaps once there were many, but over the years, in-fighting and fighting the younger races have taken their toll.
There are only a half dozen dragons known to be left. All living dragons are of the Old age or higher. Dragons are extremely intelligent and knowledgeable, conserving much lore that has been lost to the younger races.
They speak their own language; some also speak Elven or Dwarven. Some of these dragons took part in the Battle of Deismaar, the only verified alive and awake dragons right now are the dragon of Vstaive Peaks in Vosgaard, also known as Vore Lekiniskiy and Kappenkriaucheran who inhabits the Drachenward mountains and controls their magic.
The most famous of the dragons is Tarazin the Grey who has not been seen for several decades when the official campaign begins.
The only known Dracolich is Komassa who lives in the Shadow World. Dragons in Birthright are meant to be rare and powerful beings and only rarely if ever appear in any adventure.
In most descriptions, true dragons only comprise the two families of chromatic dragons and metallic dragons. There are, however, many more families among the true dragons, and some kinds exists outside any specific category.
A Chromatic dragon is a classification of fictional dragon. Chromatic dragons are typically of evil alignment , in contrast to the metallic dragons , which are typically of good alignment.
The German magazine Envoyer commented that the artistic rendering of dragons in the game evolved positively through the editions, [note 1] giving the different races more distinctive characteristics aside from color.
This is a list of other dragons which are based on colors, but are not truly related to other chromatic dragons.
In 4th edition, the gray, brown, and purple dragons were released in Draconomicon, but the grey and purple dragons were different.
Instead of being based on the dragons listed here, they were based on the fang and deep dragons of 3rd edition. The authors chose the young white dragon over a wyrmling, feeling that "it's more satisfying for characters to battle against a dragon that's at least as big as a person, if not bigger.
The young white dragon offers the best chance for this kind of fight". In this setting metallic dragons are of good alignment. The fourth edition of the game's second Monster Manual substituted iron and adamantine dragons for brass and bronze,  and released the latter dragons in a later book alongside cobalt, mercury, mithral, orium, and steel dragons.
Physically, the brass dragon is highly distinctive. From below, its outstretched wings form a triangular shape, as they are attached to its body all the way to the tip of its tail.
The wings are longest at the shoulder and taper gently as they reach the tail. Their scales seem to radiate heat and light.
The shape of the head is quite unusual, as it includes a large, curved plate that extends from the dragon's eyes and cheeks on either side and curves upwards into two points, much like a plowshare.
They have two sharp horns on the chin, which become steadily pointier as the dragon ages. They smell like hot, oiled metal. Brass dragon eggs must be incubated in a nest of open flames.
Incubation takes approximately days. The eggs are typically tended by both parents so that they can talk together as they maintain their vigil.
A newly hatched brass wyrmling is not remarkable in appearance; its scales are a dull brown. The scales become lighter and more brilliant as the dragon matures.
Brass wyrmlings probably learn to talk more quickly than the young of any other sentient species. They talk constantly about anything and everything, and they will talk to anybody: friends, family, enemies, small creatures that cannot talk back, or even to themselves if nobody else is near.
When exposed to a new language, a brass wyrmling will usually become fluent in under an hour. Though they have an extremely deadly breath weapon, they are more fragile than other dragons.
As a result, they make alliances with small groups of intelligent creatures, such as tribes of nomadic Dragonborn. As it matures, a brass dragon adds a love of fire to its love of speech.
They can stare into burning flames for hours, entranced by their beauty. Older brass dragons often become discouraged with the world, believing that others are ruining it.
Yet as they mature, they seem to accept the follies of the world, and may even donate some of their treasures to aid a cause they believe to be worthy.
Ancient brass dragons are some of the best - and most willing - sources of advice in the entire Prime Material Plane.
The brass dragon prefers to dig its lair inside a desert peak or spire. They also prefer to have their lairs face eastwards, so that the rising sun will warm the lair for the bulk of the day.
A brass dragon's lair is well-constructed and quite extensive, with many twisting corridors and dead ends to confuse and discourage hostile intruders.
The centerpiece of any brass dragon's lair is the Grand Conversation Hall, where it spends the majority of its time entertaining friends and visitors.
A typical lair will also contain an elegant foyer, a gallery for the artwork the dragon has collected, a sleeping chamber, and a storage room.
All brass dragon lairs have several small entrances, known as bolt holes. These multiple entrances allow a brass dragon to easily escape an attack by a blue dragon or other predator.
The brass dragon was an example of content misrepresented by the game's detractors, by whom it was described erroneously as the worst of dragons.
Physically, the bronze dragon is quite fierce in appearance, despite its good nature. While most of its body is a reflective copper color, the wings are often tipped with green.
The eyes of a bronze dragon begin with a green iris and as they age the eye slowly becomes a solid green with no distinct iris. The dragon has three main large horns protruding from each cheek, pointing back towards the tail.
It also has a couple of smaller horns. The tips of these points are black and very sharp, and are often used for grooming. The tongue is purple-gray, long and pointed, and not forked.
A large frill runs down the upper part of its neck. They smell like sea-spray. Bronze dragons mate for life and take their duties as parents with the utmost seriousness.
They will protect their eggs and their wyrmlings at any cost. Although bronze dragons always live near water, they lay their eggs in a dry cave.
Apart from a dry, relatively warm environment, bronze dragon eggs require no special conditions for incubation like those of most dragons. Upon hatching, the wyrmlings are raised, taught, and protected by their parents.
A newly hatched bronze wyrmling appears yellow with a tinge of green, and the scales will gradually shift to bronze as it matures.
Bronze wyrmlings hold a strong sense of responsibility from the moment it leaves the egg- one that causes it to seek out purpose as thoroughly as it hunts for sustenance.
Given its exceptional abilities as a swimmer, the entrance to a bronze dragon's lair is quite naturally underwater, and often disguised with seaweed and coral.
The bulk of the lair is above water level, however, consisting of multiple tunnels and large chambers, some as much as a thousand feet above sea level.
They prefer to make their lairs in an island volcano, if possible. While bronze dragons are often fascinated with battles, especially fighting to defeat evil, they have strong moral compunctions against killing living beings unless absolutely necessary.
They will often join good-aligned armies to fight the forces of evil, either in human form or their own. In battle, their weapon of choice is to breathe repulsion gas, which is so putrid that it forces absolutely everything away.
They also like to relocate a foe to a remote location where it can do no harm when possible. When forced to kill, the bronze dragon is a deadly combatant, roasting enemies with bursts of lightning or ripping them open with its clawed forelegs.
Physically, the copper dragon is very striking, with scales of a warm copper color tinged with blue. Like the brass dragon, the copper dragon's wings connect to its body all the way to the tip of its tail.
However, its wings have a pronounced bend to them, giving them the appearance of a "V" from below, rather than the brass dragon's triangular appearance.
Copper dragons are powerful jumpers and climbers, with massive thigh and shoulder muscles. Their two horns are broad and flat, pointing backwards towards the tail from the top of their heads.
They also have a distinctive frill protruding from either jaw. When the mouth is closed, the teeth are completely hidden. They exude a stony odor.
Copper dragons lay their eggs in a nest of cool sand or clay. Both parents watch over the eggs and raise the wyrmling until it reaches adulthood, whereupon the parents separate.
When new hatched, the scales of a copper wyrmling are a muddy brown in color, which gradually shifts to a glowing copper as it matures.
Adult copper dragons are quite social, mainly due to the desire to play tricks upon each other. A visitor to a copper dragon's lair can expect to be entertained at length, although the dragon will become angry if the visitor does not appear impressed with their tricks, riddles, and stories.
A typical copper dragon's lair is a cave, whose entrance is concealed by rocks and boulders. Upon entering, visitors find themselves in a huge labyrinth of tunnels.
Copper dragons compete amongst themselves to see who can design the most confusing layout. If a friendly visitor becomes hopelessly lost which is rather common , the copper dragon will rescue them before they are actually endangered.
Once through the labyrinth, visitors find themselves in a spacious foyer, beyond which is the Main Entertaining Chamber, where the dragon will spend the bulk of its time.
Opening off the MEC is a much more straightforward escape tunnel, whose outside entrance is often fiendishly difficult to locate even when one knows exactly where it is.
The copper dragon will know, however, and often uses its 'back door' to get into its lair instead of taking the time to navigate the maze.
Obviously, it is far easier for a visitor to enter via the secret door if they can find it, but doing so is considered impolite, especially if they are a first-time visitor.
When it comes to combat, copper dragons prefer to avoid it. Rather than fighting openly, they prefer to taunt, humiliate, and tease their opponents until they simply give up and run away.
Their ability to dramatically slow opponents often gives them ample time to run away. When forced, however, a copper dragon will fight to the very end, and is an incredibly devious antagonist.
Their acid breath is not to be taken lightly. Physically, gold dragons are quite spectacular. Several large horns tipped with umber shoot sideways from their cheeks, and two very prominent horns point backwards along their heads.
The most obvious feature is probably the tentacle whiskers that sprout from the top and bottom of the gold dragon's jaw, giving the appearance of a beard of sorts.
Their wings, like those of brass and copper dragons, connect to the body all the way to the tip of the tail. From below, the overall shape resembles that of a brass dragon, but the different coloring and dramatic difference in size enables easy differentiation.
When in flight, the gold dragon's wings ripple, giving the appearance of swimming rather than flying. They smell of saffron and incense.
Gold dragon eggs must be incubated in a nest of open flames. A newly hatched gold wyrmling appears similar to an adult, except that it lacks horns or tentacle whiskers.
Both parents tend the eggs, and then take intense interest in their wyrmlings' care and education. At some point, however, the biological parents may send the wyrmling to live with foster parents; this allows the parents to undertake their own quests, as well as exposing the wyrmling to new experiences.
Unlike many species of dragons, gold dragons have a very firm and hierarchical social structure, encompassing all members of the species.
At that time, all gold dragons congregate and choose the next leader of their kind. Sometimes two dragons may be chosen; in such cases, the two will share the duties of leadership.
The position of leader, or 'top dragon,' does not so much involve the maintenance of order - gold dragons are famous for their good behavior - so much as the dispensing of advice and wisdom to any dragons who ask for it.
Gold dragons are voracious learners, and they tend to become very wise and worldly as they age. They freely share their knowledge and experience to anyone who asks, dragon or not.
In fact, it is not unknown for a gold Great Wyrm to take the form of a scholarly professor in order to spread its knowledge at some human center of higher education.
Unlike most other species of dragons, gold dragons devote immense time and energy to the construction of their lairs.
The layout of their lairs often resemble those of elegant human mansions, albeit buried underground. Rooms are well-constructed and elegantly decorated with the many art treasures the gold dragon has collected over its lifetime.
Typical rooms in a gold dragon's lair include a main hall, a banquet hall, a resting chamber, a study, a kitchen, a lobby, a storage room, and perhaps even a lavatory.
Many gold dragons even have a glass-walled observatory, especially if they live underwater. Gold dragons prefer to talk rather than to fight.
They will never engage in combat if they believe it is unnecessary. Once they believe it is necessary, however, they are amazingly powerful opponents.
Their ability to breathe fire rivals that of the eldest red dragons, and they will pour their entire being into a battle against evil.
Gold dragons dislike killing, but they do not hesitate to do so if it is necessary in order to defeat an evil foe. At first glance, the silver dragon appears very similar to the White dragon.
The wings are more curved than a White's though, and the silver has two talons on its wings rather than the single talon of most dragons.
The silver dragon also has a beautiful frill that begins at the top of its head and flows all the way down its neck and body to the tip of the tail.
The frill is silver towards the body, fading to a purple hue at the edge. They have two long, smooth silver horns with black tips, pointing up and back from the head.
They also have a pronounced sharp frill under the chin, which has the rough appearance of a goatee. They smell like rain. Silver dragons lay their eggs in a bed of snow.
A new hatched silver wyrmling has scales of a bluish gray, which change to silver over time. Silver wyrmlings are intelligent, kind, extremely curious, and adorable.
Unlike the gold or bronze dragon, the silver dragon does not usually go out of its way to bring justice to the world. Instead, it waits for others to ask for help.
Silver dragons will attempt to right an injustice if they see one, but they have no inclination to intentionally seek evil out and destroy it.
They are more interested in protecting the humans or elves they have come to care for than in looking for evil. Like most metallic dragons, silvers do not enjoy combat, and are averse to killing.
If forced to fight, however, they are as deadly as any other dragon. A silver wyrmling's scales are blue-gray with silver highlights.
As the dragon approaches adulthood, its color gradually brightens until the individual scales are scarcely visible. The pupils of the oldest silver dragons resemble orbs of molten mercury.
They are very intelligent, more so than most humans, extremely powerful, breathtakingly beautiful, and have lifespans which can extend to 4, years as stated in draconomicon, the book of dragons.
The silver dragon is regal and statuesque. An unusual trait they offer is the love of human dining, and will use the ability of alternate form to take part in large feasts.
Silver dragons employ a breath weapon of extreme cold similar to that of white dragons. They also have a second breath weapon, a cone of paralyzing gas.
Silver dragons are extremely rare and elusive, preferring to take the guise of kind and elderly humanoids or very attractive and young humanoids.
They very much like to associate with elves and humans , not necessarily because they prefer their company over other races, but because they try to learn from the shorter-lived humans.
Silver dragons' favored enemy are red dragons because these chromatic dragons are almost always evil and have a talent for destruction. Additionally, silvers and Reds favor the same sort of mountainous terrain for lairs, which leads to territorial disputes on top of having attitudes and philosophies at odds with the others'.
Dragons may live for millennia, while humans only live a few decades. This vast difference in time leads to inherent psychological differences concerning time.
Dragons tend to think things through for years at a time, using their razor-sharp intellects to hone a plan to perfection, solve near-impossible puzzles, or engage in other intellectual pursuits.
Silver dragons, however, note that humans are able to accomplish much in their short life spans because of their drive for success. When a silver dragon can combine its own long-term perspective with the ambition and drive of humans, the benefit is undeniable.
Most silvers group together in "clans," a loose organization of dragons who choose to live together as a family. Clans take communal responsibility for protecting and raising their wyrmlings.
A senior member of the clan may act as a leader, but no true leader actually exists.
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